Each Pulse Cat is unique, drawn completely in VR and functions as an entire immersive audio reactive scene, coming with both 3D (.glb) and VR (.tilt) files for two versions of the cat, one with the background and one without, as well as instructions on how to load the cats in VR, in AR apps, and in Unity.
Immersive VR Experiences
Music Videos / Visualizer
Contract Addresses and Marketplace Links
PulseCats - Contract Address: 0xCd7E35831eefA812276D92faE3eBA3536C8E8f79
Tang Tiger open edition - Contract Address: 0x2F9324d6a1Db00C319414aAC92462fB15c570279
How does this work?
You can now access your files through Darkblock! Connect your wallet and navigate to "Unlockable NFTs" to find your cat.
Each NFT grants access to a compressed .zip file that will contain the following files below.
VR (.tilt) file for the full scene
VR (.tilt) file for the cat on its own with no background
3D export (.glb) for the full scene
3D export (.glb) for the cat on its own with no background
Video file (.mp4)
Instructions on how to load the cats in PCVR, Quest 2, augmented reality apps, and in Unity
Maybe an extra file or two if I feel like it with some different styling
For the full audio reactive VR experience, you must have a PCVR setup with either Open Brush or Tilt Brush installed. The audio reactivity will NOT work with the Meta Quest 2. You can also get the audio reactivity to work on your PC in Unity with the tilt/open brush SDK. Be aware that because these were created in Tilt Brush instead of an app like blender, there may be some limitations to what you can do with the files.
For Augmented Reality, you will need to use an app like ARloopa or Styly. Keep in mind the cats will look different without the audio reactivity!
To get it to load properly in your favorite metaverse, you may need to use the Open Brush SDK for Unity for the shaders to load properly, without this the cats may look very different than you expect! I have gotten it to work for VR chat, but have not gotten it to look as great in Spatial.
Will this work on the Meta Quest 2?
Only the version of your cat without the background will be able to load in Tilt Brush on the Quest 2. Unfortunately the audio reactivity feature does not work on the Quest 2.
For reference, I use a Valve Index HMD on an Alienware Aurora with 32GB RAM and an NVIDIA RTX 3080 to create these. A PCVR setup is recommended over Quest 2 for the full audio reactive experience.
Audio reactivity will also work in Unity for those without a headset.
Roadmap? How many cats will there be?
At launch there will be 15 cats available. I will continue to release more cats in phases until 111 Pulse Cats are minted in total. There will be a variety of themes to look forward to:
Music NFT collabs
Physical locations where you can experience the PulseCats in VR will soon be available in Washington DC. Stay tuned!
Some of the art will also be on display during Art Basel at the Soulverse Exhibit.
Hoping to also create metaverse worlds, and experiment with making the pulsecats react to biofeedback data e.g. pulse with your actual heart beat or brainwaves.